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Ps Vita Img Tool Dmg File

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Player Model

BGM

Party Model

GMD

Type: Game: Submit
(46 results)
WIP set of tools developed for handling Atlus' script formats including:
flow script files (.bf)
message script files (.bmd)
This can be used to change/add dialog to several Atlus games that use BF/BMD (including Persona 4 & 5) and also modify the scripts that control certain aspects of the game like events, enemy AI etc.
Update 11/23/2020: - Fix variable indices when importing compiled flowscripts
Update 11/3/2020: - Fix negative float values being saved incorrectly to the file, Improve writing of large operands, add P5R efigs encoding
Update 2/11/2020: Add P3 & P3 FES libraries
Download Application
Source Code

BMD

MSG

Aemulus Package Manager
P4G Tool by Tekka, T-Pose Ratkechi
11/18/2020
No longer will you have to manually merge conflicting bin files found in different mods. This is the latest and greatest mod package manager, made specifically for Persona 4 Golden on PC. How to Use
Update 11/23/2020:- Fixed crashing that occurred when creating/editing/deleting packages.
- Added preappfile by TGE to unpack the cpk files to use as bases to merge for cpk structure
- Added conversion from Mod Compendium mod structure
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Source Code Feedback

TBL

A mod loader for the Steam version of Persona 4 Golden, using Reloaded II for DLL injection. See the readme for more information.
Update 11/2/2020 (Development): CPK Redirection (use folder named cpk_e for mods instead of data00004 etc.) use preappfile to dump files referenced by cpk rather than extract PAKs.
Update 7/10/2020: Log to p4gpc.modloader.log.txt in the P4G installation folder when the console is enabled
Download Plugin (Stable)
Download (Development, Up To Date)
Source Code Feedback
preeappfile (P4G PC CPK Tool)
P4G Tool by TGE
11/1/2020
Archive (un)packer and code library for games developed by Preapp Partners, including the PC ports of Persona 4 Golden and the Neptunia games.
Usage instructions:
Drag and drop a CPK/PAC file onto preappfile to unpack.
Drag and drop a folder onto preappfile to pack it into a CPK and PAC file(s).
For further usage instructions, run preappfile with the '-h' or '--help' argument.
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Source Code

PAK

Mod Compendium
P3FES Tool by TGE, ShrineFox, lipsum
9/30/2020
Easily create, combine and install multiple mods for Persona 3, 4, 5, P3P, P4G, P5R, PQ, PQ2, Catherine Full Body and the Dancing games.
Update 9/30/2020: Add P5R Update PKG Creation
Update 6/22/2020: Add P4G PC Support
Update 4/12/2020: Fix P3/4 patching, add HostFS output, add option to sort mods by subfolder
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Source Code
Creating and Installing Mods

CVM

PersonaRandomizer (Beta)
P5 Tool by ShrineFox, TGE
9/17/2020
A largely untested WIP tool meant to randomize TBL values in Persona games. P5's ENCOUNT.TBL should work for randomized encounters. Download Application
Source Code Feedback
Aemulus (P4G Exe Editor)
P4G Tool by Tekka
9/14/2020
Aemulus means 'Rival' in Latin. It uses .patch files (basically raw hex data with .patch extension) from your mods/patches folder in your Steam game directory to patch the exe at startup. It also now uses .tblpatch files (also raw hex data) from your mods/patches folder to edit your mods/data00004/init_free.bin at startup. I wanted to make it so that you can merge .tbl files so that the average end user doesn't have to open up a hex editor and merge it themselves. Download Application
Feedback

TBL

A tool for creating working P4G custom models. Converts FBX and GMO models to MDS (an editable text format) and back, with support for correcting issues that prevent custom models from rendering correctly in P4G. You can also optionally dump TM2 textures and quickly re-order animations.
7/23/2020 : Added PC Support, Animation management, viewing and conversion options
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Source Code Feedback
A multi-use tool for hacking Persona games. Can open a variety of different Atlus formats, such as: TMX, SPR, PAC/BIN and RenderWare formats: RMD and TXD. Use this to make custom textures or import custom models!
Update 7/12/2020: BVP & Field pac editing bug fixes & improvements
Update 7/10/2020: PAK: fix stream being closed after saving
Update 6/22/2020: Fix TMX alpha not being scaled properly, Fix 'Cannot access a closed file' bug when opening AMD files , Allow resaving and editing of TMX 'UserId' values used to correctly rendering some graphics
Download Application
Source Code

RMD

PAC

ARC

AMD

BIN

Binary Templates
P3FES Tool by TGE, LillianGoulston
7/10/2020
Templates for 010 Editor that makes editing various formats easier.
Update 7/7/2020: minor VISUAL.TBL update for p5_tbl
Download Binary Templates
Source Code

EVT

LSD

Commandline tools by TGE for extracting and repacking various archives.
ACXPack: pack, unpack, or replace contents of ACX files
DDS3Pack: pack, unpack, or replace contents of DDS3's img/ddt
LBPack: pack, unpack, or replace contents of LB files
PakPack: pack, unpack, or replace contents of PAK/PAC/BIN files
DDS3Pack: pack, unpack, or replace contents of SMT1's DATA.BIN
Update 7/8/2020: Fix PAK v2 & v3 not being aligned correctly
Download Application
Source Code

ACXPack

LBPack

ACX

PAK

BIN

DDT

This cheats and hacks you don't need to Root or Jailbreak your phone, and also you don't need to download anything like computer software or apk ipa files! Nitro type cheat codes.

Persona 4 Golden CheatEngine Table
P4G Tool by lipsum
6/22/2020
A cheat table for the PC version of Persona 4 Golden. Download File
Source Code
This is a command line tool that leets you edit any ftd file, at least from p5 I don't know if any other games uses it.
Update 1.3: -Add support for ftd version 1 files (because apparently that it's a thing.) If you tried it before and got garbage output try now.
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Feedback

CTD

Persona 4 Golden Save Converter
P4G Tool by lipsum
6/16/2020
https://github.com/zarroboogs/p4g-saveconv
data00XX.bin and sdslot.dat file is converted to PC This tool will convert the above into proper PC .binslot files.

WARNING: REMEMBER TO BACKUP YOUR SAVES BEFORE USING THIS TOOL.
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Source Code Feedback
WIP tool for extracting/modifying XWB files.
Known issues
- Extracting some XWB files crashes the program such as ROOT.xwb. You can alternatively use unxwb for this.
Usage
Replaces BGM019/index 20 with BGM019.wav with the loop information set:
xacttool -wb 'BGM.xwb' -r 'BGM019.wav' -ls 717056 -le 4511872
Extracts the waves from the XWB file:
xacttool -wb 'BGM.xwb' -x
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Feedback
Next Page

Uncheck it and you shall see all the files on Vita memory card, connected via USB (or you can use Total Commander and unhide all the hidden and system files with a single click) It's a shame that most of the links in the tutorial are 404 now (had to find zzblank.img and Disk Imager software elsewhere and sd2vita driver is, I presume, this.

Img

Img Tool Gta Sa

Feb 16, 2017 PSVIMG files are encrypted files generated by CMA in backing up and restoring data from the Vita. Data files for patches are located in the 'ux0:eex/data/' directory. You can 'sync'/'compile' patches with the ensoex app. Default patches. Clogo.e2xp: Use a raw RGBA 960x544 image as the bootlogo, it is located @'os0:bootlogo.raw'. In safe/update mode the PS logo is used. You can change it by replacing the file in 'ux0:eex/data' and syncing.

For support in English, ask for help at HENkaku on Discord.
If you appreciate this guide, we accept Donations.

VPK is the homebrew package format and is an archive of the SELF along with data files and LiveArea and is done by the CMake macro vitacreatevpk. VPK is what is installed to the Vita as a bubble. To run homebrew, you need a hacked Vita or PS TV. Currently the only hack is HENkaku which requires firmware 3.60. This system is here to force you to update the Vita when a new version is available. In addition, it might be inconvenient for you to be constantly connected when you want to copy your files from and to the Vita. This patch is here to help you with this situation. Click here to Download Misc Tools. Vitaupdateblocker V1.2.

Required Reading

Viewer

StorageMgr is a multi-purpose kernel plugin for the PS Vita (TV) which allows for the use of alternative storage devices such as a USB drive, an SD2Vita, or a psvd.

What Are Dmg Files

The SD2Vita is a microSD to game card adapter which is inserted into the game-card slot in your device, while the psvd is a microSD adapter which replaces the 3g modem on 3g PS Vita models.

By using the StorageMgr kernel plugin, the USB drive or microSD card you use will be mounted to ux0: just like a Sony memory card. This is very useful because microSD cards are significantly cheaper than Sony memory cards (especially at higher capacities).

This will use FTP (File Transfer Protocol) to transfer the files, so your Vita and PC must be connected to the same network.

You must have already installed VitaShell to use this.

What You Need

  • A formatted storage device compatible with your system
    • To format your device, see Storage Format (Windows), Storage Format (Linux), or Storage Format (Mac)
  • An FTP Client such as WinSCP or CyberDuck
    • Alternatively, you can also use the USB transfer feature of VitaShell
  • The latest release of StorageMgr
    • storage_config.txt should be edited to fit your situation as instructed in the README
    • MCD=uma0 should be kept as-is if you plan to keep a Sony memory card in your device, and removed otherwise
    • INT=imc0 should be kept as-is for PS Vita 2000 and PS TV users, and removed for PS Vita 1000 users
    • GCD=ux0 should be kept as-is for SD2Vita users, and edited to UMA=ux0 for USB drive and psvd users
    • UMA=grw0 should be removed unless you have multiple storage devices (in which case the device which is not assigned to ux0: should be assigned to grw0:)

Ps Vita Img Tool Dmg File Download

Instructions

Section I - Installing Plugins

  1. Launch the VitaShell application
  2. Press (Select) to enable FTP access on your device
  3. Open your FTP client on your computer
  4. Enter the IP Address and Port displayed on your device
  5. Using your FTP client, copy all files from ux0:tai/ to ur0:tai/
    • Overwrite any existing files in the ur0:tai/ folder
    • If you do not have a ux0:tai/ folder, skip this step
  6. Transfer storagemgr.skprx to the ur0:tai/ folder
  7. Transfer storage_config.txt to the ur0:tai/ folder
  8. For any paths in ur0:tai/config.txt which contain ux0:tai/, replace ux0:tai/ with ur0:tai/
    • If you did not have a ux0:tai/ folder, skip this step
  9. Add the following line to ur0:tai/config.txt under the *KERNEL line:
    • ur0:tai/storagemgr.skprx
  10. Delete the ux0:tai/ folder
    • This is an important step as HENkaku will not load plugins installed in ur0:tai if it detects that ux0:tai exists

Section II - Restoring Data

This section will copy the data from your old Sony memory card to your new storage device.

  1. Backup the contents of ux0: to a folder on your computer
    • This may take some time if you have a large amount of data on your Sony memory card
  2. Insert your new storage device into your computer
  3. Copy the contents of your ux0: folder to your new storage device
    • This may take some time if you have a large amount of data on your Sony memory card
    • Do not copy the ux0: folder itself to your new storage device
  4. Insert your new storage device into your PS Vita (TV)
  5. Press (Circle) on your device to close the FTP connection
  6. Close the VitaShell application
  7. Reboot your device
    • If your device does not have Ensō, you will need to manually launch and exit h-encore to enable homebrew
    • This is required to load the new kernel plugins added to ur0:tai/config.txt

If you want to reclaim the space on your memory card (to use for storing PSP games for instance), you can delete the contents of uma0: (the new memory card mount point) and / or imc0: (if you have a PS Vita 2000 or PS TV).

Ps Vita Img Tool Dmg File

If you decide to do this, you must not delete these folders if they exist:

  • uma0:data/bootstrap.self
  • uma0:app/PCSG90096
  • uma0:appmeta/PCSG90096
  • uma0:appmeta/VITASHELL
  • uma0:license/app/PCSG90096
  • uma0:license/app/VITASHELL
  • uma0:user/00/savedata/PCSG90096
  • uma0:user/00/savedata/VITASHELL

This is because you must keep h-encore installed to the memory card so you can enable HENkaku (and therefore StorageMgr) after a reboot.

What

Img Tool Gta Sa

Feb 16, 2017 PSVIMG files are encrypted files generated by CMA in backing up and restoring data from the Vita. Data files for patches are located in the 'ux0:eex/data/' directory. You can 'sync'/'compile' patches with the ensoex app. Default patches. Clogo.e2xp: Use a raw RGBA 960x544 image as the bootlogo, it is located @'os0:bootlogo.raw'. In safe/update mode the PS logo is used. You can change it by replacing the file in 'ux0:eex/data' and syncing.

For support in English, ask for help at HENkaku on Discord.
If you appreciate this guide, we accept Donations.

VPK is the homebrew package format and is an archive of the SELF along with data files and LiveArea and is done by the CMake macro vitacreatevpk. VPK is what is installed to the Vita as a bubble. To run homebrew, you need a hacked Vita or PS TV. Currently the only hack is HENkaku which requires firmware 3.60. This system is here to force you to update the Vita when a new version is available. In addition, it might be inconvenient for you to be constantly connected when you want to copy your files from and to the Vita. This patch is here to help you with this situation. Click here to Download Misc Tools. Vitaupdateblocker V1.2.

Required Reading

StorageMgr is a multi-purpose kernel plugin for the PS Vita (TV) which allows for the use of alternative storage devices such as a USB drive, an SD2Vita, or a psvd.

What Are Dmg Files

The SD2Vita is a microSD to game card adapter which is inserted into the game-card slot in your device, while the psvd is a microSD adapter which replaces the 3g modem on 3g PS Vita models.

By using the StorageMgr kernel plugin, the USB drive or microSD card you use will be mounted to ux0: just like a Sony memory card. This is very useful because microSD cards are significantly cheaper than Sony memory cards (especially at higher capacities).

This will use FTP (File Transfer Protocol) to transfer the files, so your Vita and PC must be connected to the same network.

You must have already installed VitaShell to use this.

What You Need

  • A formatted storage device compatible with your system
    • To format your device, see Storage Format (Windows), Storage Format (Linux), or Storage Format (Mac)
  • An FTP Client such as WinSCP or CyberDuck
    • Alternatively, you can also use the USB transfer feature of VitaShell
  • The latest release of StorageMgr
    • storage_config.txt should be edited to fit your situation as instructed in the README
    • MCD=uma0 should be kept as-is if you plan to keep a Sony memory card in your device, and removed otherwise
    • INT=imc0 should be kept as-is for PS Vita 2000 and PS TV users, and removed for PS Vita 1000 users
    • GCD=ux0 should be kept as-is for SD2Vita users, and edited to UMA=ux0 for USB drive and psvd users
    • UMA=grw0 should be removed unless you have multiple storage devices (in which case the device which is not assigned to ux0: should be assigned to grw0:)

Ps Vita Img Tool Dmg File Download

Instructions

Section I - Installing Plugins

  1. Launch the VitaShell application
  2. Press (Select) to enable FTP access on your device
  3. Open your FTP client on your computer
  4. Enter the IP Address and Port displayed on your device
  5. Using your FTP client, copy all files from ux0:tai/ to ur0:tai/
    • Overwrite any existing files in the ur0:tai/ folder
    • If you do not have a ux0:tai/ folder, skip this step
  6. Transfer storagemgr.skprx to the ur0:tai/ folder
  7. Transfer storage_config.txt to the ur0:tai/ folder
  8. For any paths in ur0:tai/config.txt which contain ux0:tai/, replace ux0:tai/ with ur0:tai/
    • If you did not have a ux0:tai/ folder, skip this step
  9. Add the following line to ur0:tai/config.txt under the *KERNEL line:
    • ur0:tai/storagemgr.skprx
  10. Delete the ux0:tai/ folder
    • This is an important step as HENkaku will not load plugins installed in ur0:tai if it detects that ux0:tai exists

Section II - Restoring Data

This section will copy the data from your old Sony memory card to your new storage device.

  1. Backup the contents of ux0: to a folder on your computer
    • This may take some time if you have a large amount of data on your Sony memory card
  2. Insert your new storage device into your computer
  3. Copy the contents of your ux0: folder to your new storage device
    • This may take some time if you have a large amount of data on your Sony memory card
    • Do not copy the ux0: folder itself to your new storage device
  4. Insert your new storage device into your PS Vita (TV)
  5. Press (Circle) on your device to close the FTP connection
  6. Close the VitaShell application
  7. Reboot your device
    • If your device does not have Ensō, you will need to manually launch and exit h-encore to enable homebrew
    • This is required to load the new kernel plugins added to ur0:tai/config.txt

If you want to reclaim the space on your memory card (to use for storing PSP games for instance), you can delete the contents of uma0: (the new memory card mount point) and / or imc0: (if you have a PS Vita 2000 or PS TV).

If you decide to do this, you must not delete these folders if they exist:

  • uma0:data/bootstrap.self
  • uma0:app/PCSG90096
  • uma0:appmeta/PCSG90096
  • uma0:appmeta/VITASHELL
  • uma0:license/app/PCSG90096
  • uma0:license/app/VITASHELL
  • uma0:user/00/savedata/PCSG90096
  • uma0:user/00/savedata/VITASHELL

This is because you must keep h-encore installed to the memory card so you can enable HENkaku (and therefore StorageMgr) after a reboot.

Your new storage device is now configured and ready for use at the mount point specified in your storage_config.txt.





broken image